Founder - Zoo Keeper
My job is to make sure that all my little monkeys are busy and happy. When ever they poo I always make sure their little cages are kept clean. I always provide new toys for them to play with so they don’t get to riled up. Then once every two weeks I make sure their little tummies are full of bananas.
Jacob is our resident code slinger and cattle farmer. While he is not trying to figure out the best time to plant his vegetable garden in rural Alabama, he is taking on whatever challenge we throw his way. He has been a game developer for 8 years – first starting as a hobby, then moving on freelance work. He joined Dead Crow in November of 2014, and helped the team transition from Unity to Unreal Engine 4.
Specialized in environment and props art.
I’m totally in love with game art and play them as well! Trying to push further my skills in every piece of art I do. Do what you love, love what you do.
3D Environment ArtistI have worked in the game industry for more than 10 years. Started my career as a 3D artist in Capcom USA in 2000, I had good career experiences at the major game company such as EA and THQ. Worked on a lot of projects like Mercinarie I, Medal of Honor: Airbone, Deadly creatures, Spartacus: Legnends, etc Since 2007 I have been focusing on creating game environment. I really enjoy what I am doing as a 3D artist. I am currently living with my lovely family in Phoenix, AZ, working as a freelance artist. I am so excited that I can work on this “Off the Grid” game project!
3D Weapons Artist
Hailing from Argentina. I have been working with 3d for more than six years and started doing it professionally since 2012.
I focus on Hard surface and I am always willing to learn new techniques and push my skills to the limit.
My goals are to progress as an artist, delivering content that make games come alive as well as meeting talented people from all over the world who share the love for art and game making.
I’ve been dealing with 3D since 2006. I started as a modeler and texturer, today I working as character rigger. I have participated in several great projects like Red Tail feature film for LucasArts (I modeling the ME262 airplane), The Crew for Ubisoft (character rigging), World of Legions trailer for ATeam (character rigging) and Spark trailer for Microsoft (character rigging)”
I am a 19 years old student in Middle Europe, Hungary. I love everything to do with computers and CG graphics, but my hobbies mostly include playing handball, football and volleyball.
Actually, I started to learn CG graphics about 7-8 years ago. In 2012 I got a certificate stating I had successfully completed a half-year-long Master Course of Autodesk Maya. After this I began to learn animating step by step until now.
In the future I would like to be exposed to more international opportunities, as the OffGrid Team. I aim to keep the highest standard in my work that I am capable of, as I strive to continue in getting skills and experiences through these opportunities.